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When all the quirkiest and strongest weapons have been spent and the map has been reduced to ruins, all that remains are your two fists, two dozen enemies, and a paltry selection of props. It’s easy to expend your arsenal earlier on, and they don’t have enough tricks up their sleeves to keep the excitement going. Scenarios nail the flow in the first half, but the energy tapers off in the second. Maintaining that balance of challenge and absurdity proves to be a little tougher. Once the first T-bone steak gets tossed, Paint the Town Red has no problem locking you into a blood-fueled flow state.
Paint the town red beneath classes how to#
Enemies, especially enemies with weapons, deal massive damage, so learning how to effectively kite and position yourself becomes the key to a flawless fight. Your goal is to down the dozens of fighters in each scenario before your health hits zero-much easier said than done. Weapons and enemies of different types are strategically placed around the space in a way that maximizes chaos. The Scenario mode presents a handful of curated, themed levels that sport the most exhilarating gameplay out of all the modes. My personal favorite is Berserk slowing down time and causing bloody voxel explosions with your fists can never get old. Dishing out pain generates power, which you can spend to unleash special moves to thin the ranks. Chairs, cups, and everything in between can be leveraged to push back the mob, each with its own durability, range, and damage. The combat’s claim to fame is in how players can take advantage of their surroundings-quite literally picking up anything in their vicinity to use as an impromptu weapon. The mechanics themselves are pretty barebones, limited to light and strong basic attacks, a kick that knocks combatants back, and a throw. Paint the Town Red directs most of its efforts towards tightening the moment-to-moment gameplay. Every single action you take is rewarded handsomely. Embellishments from a dynamic soundtrack that ducks in and out in response to your actions to its simple yet satisfying dismemberment system do wonders for the game feel. Crunchy hits are followed up with fountains of blood and voxel chunks while a rip-roaring score feeds you more and more energy. Its quirky, blocky look highlights the absolute absurdity of its premise and provides a clean canvas on which players can, well, paint red.
Paint the town red beneath classes full#
It was released in full this past July with a host of new modes, challenges, and head-popping toys.Īt its core, it’s adrenaline-pumping action with super satisfying hits and improvisational combat.

The game first punched, kicked, and sliced its way onto the scene six years ago, and since then has seen myriad additions to become the beast it is today. Enter Paint the Town Red, the pinnacle of ceaseless, contextless voxel violence. Sometimes, I owe it to myself to push my beloved story-driven games to the side and engage in some pure, unadulterated “dumb” fun. But that itch-that occasional yet unbearable itch for a good dose of gratuitous action-it’s inescapable. Anyone who knows me knows that I’m all about narrative-heavy experiences I feed on stories and thrive on new perspectives.
